I've been experimenting with using UE5 into my concept pipeline. Here are some of the images I created using them.
Sculpted and modelled all the vehicles, spaceships and the Hangar in 3D Coat with some help from Blender as well. The character in Zbrush. And finally took renders from UE5, used DaVinci Resolve for some postprocessing and with some final touches in Photoshop.
Working in UE5 was a breeze considering how dense my meshes were.